The DMG gives damage numbers (p268), but doesn't give the item an AC. The DMG does say that wood's AC is 15 (p246), but the language heavily implies it only applies to melee attacks: An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). All starting guns, along with Gunther, Elimentaler, Casey, Dueling Laser, Windgunner, Betrayer's Shield with the Betrayer's Lies synergy, and the AKEY-47 with the Akey Breaky synergy have an unlimited amount of ammo. All other guns have a limited amount of ammo, which can be replenished by finding ammo pickups.

Blank Dmg Up On Armor Gingeon Pack

Gingeon
  1. If you have 100 attack and the enemy has 0 armor (as it reads in their stats pane) then you do 100 damage. It is not the same as 100 true damage because true damage cannot be amplified in any way but physical damage can-- the only ways that existed for amplifying true damage were patched out not long ago, for example vladimir ultimate.
  2. The definition of armor is this: For every 1 armor the amount of physical damage required to kill your champion from full health to zero increases by 1% of your maximum health. If you had 2000 health and zero armor, and then bought 50 armor, it would provide the same durability versus pure physical damage as 1000 health. If you had 100 armor and 2000 health, then you bought 50 more armor, your effective health versus physical damage would increase by 1000 just as the previous example, but buying 1000 HP would net you a 2000 point increase in your effective health versus physical damage because you already have 100 armor and each point of armor makes that HP that much harder to take away.
  3. Armor pen and reduction just directly reduces the amount of damage mitigation that the enemy has via armor. The more damage you can do while the enemy has less effective armor, the more the armor pen or armor shred is worth if you were to put it in terms of a direct raw damage increase. It is applied in this order: Flat armor reduction, Percent armor reduction, Percent armor penetration, Flat armor penetration. Armor penetration cannot reduce the effective armor of your target below zero. Only flat armor reduction can do that, and if it does then the damage you deal is amplified beyond 100%. The particulars of the 'negative armor' implementation have it so that you can never deal more than 200% of your damage to someone, even if they had negative infinity armor.
up-armorunknown
1. Verb: To upgrade, strengthen, install, or add to existing protection against weapons (usually metal plates) on the human body, military vehicle or aircraft or ships, or to fortifications.
2. Noun: The upgraded armor installed on people, vehicles, or locations.
Originating in American militaryparlance, especially during the Iraq War, and shortened from 'upgrading armor.'
1. Soldiers were digging through local landfills for pieces of scrap metal and compromised ballistic glass to up-armor their vehicles.
2. In response to the vulnerability of HMMWVs (Humvees) operating in Iraq, Up-Armor Kits were designed and installed on M998 HMMWVs. But no matter how much up-armor the sluggish humvees packed on, the best hope to putting an end to the violence was to prevent it from happening in the first place.
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