13-05-2021

Oct 22, 2015  I was throwing some ideas at the wall for Destiny using 5e D&D. After some thinking, I realized that you can map the existing martial ranged weapons to firearms like this: Pistol: Use shortbow stats. SMG: Use hand crossbow stats. Assault Rifle: Use heavy crossbow. Crossbows (and similar weapons) have been bad choices in most editions of D&D despite being rather iconic. This is a recurring theme in 5e, where the system itself seems to work very well in general but there's a few options that just don't quite work well.

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Cost: 1 gp

Weight: 1½ lb.

D&d 5e Crossbow Dmg


See also Ammunition.


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This is part of the 5e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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Dnd 5e crossbow damage

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Crossbow, Light
Simple Light Projectile
Critical:19–20/×2
Range Increment:80 ft.
Type:Piercing
Hardness:5
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*1
Tiny*1d4*1
Small25 gp1d62 lb.2
Medium25 gp1d84 lb.5
Large50 gp2d68 lb.10
Huge*3d6*20
Gargantuan*4d6*40
Colossal*6d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

You draw a light crossbow back by pulling a lever. Loading a light crossbow is a move action that provokes attacks of opportunity.

Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.

Enhancements

Heavy Crossbow D&d 5e

Light Crossbow Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood25 gp325 gp55
Adamantine3,035 gp56
Deep Crystal1,025 gp1015Psionic
Mundane Crystal325 gp812No rusting, not metal
Darkwood365 gp551/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

Dnd 5e Hand Crossbow Damage

See Also

D-mannose


Dnd 5e Crossbow Damage Bonus

Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Dnd 5e Crossbow Damage

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