The higher tier your opponents’ units are in Riot Games’ autobattler Teamfight Tactics, the more damage you take at the end of the round.
Nov 10, 2014 Mastering attacking and blocking will make every one of your creatures and spells more valuable than your opponent's. It's remarkably satisfying to be on the winning end of a combat exchange, and I hope you'll be on the winning end a lot!
At the start of the game, you take very little damage from losing a round. This is because one-cost or one-star units deal one damage each to your hitpoints. The more enemy units that survive per round, the more damage you’ll take. If you lose to three one-cost or one-star units, you’ll take five damage in total. This is because you take an additional two damage per loss.
The system changes as the game progresses. Two-cost units deal more end-of-round damage than One-cost units, and the same goes for their stars. When you reach the late game and you match up against multiple high-cost or high-star units, you’re guaranteed to take more damage.
This all depends on how hard you lose. If you lose the round with one enemy standing, you’ll take very little damage. If you get stomped, though, and you fail to kill any of your enemies’ units, you’ll take a great deal of damage.
This formula sums up Riot’s system.
Opponents Take Double Dmg Mtg Online
Player damage formula
Cost | 1 | 2 | 3 | 4 | 5 |
1 Star | 1 | 2 | 2 | 3 | 4 |
2 Star | 2 | 3 | 4 | 5 | 6 |
3 Star | 4 | 5 | 6 | 7 | 8 |
+ 2 damage
This table represents damage taken per surviving unit. If your enemy beats you with a lone two-cost champion with three stars, you’ll take five damage and then take an additional two damage. It doesn’t matter how many units your enemy has—if you lose, you’ll always take an additional two damage.
Ah, Commander. Probably my favorite constructed format. Today, we’re going to look at one of the unique rules for commander: the commander damage rule (formerly known as “General Damage” when Commander was EDH).
Opponents Take Double Dmg Mtg 2017
In addition to the rest of the state-based actions that we have in most Magic games, Commander has an additional one: if, over the course of the game, you have been dealt 21 or more points of combat damage from the same commander, you will lose the game. Note the word ‘combat’. That means only damage assigned and dealt by an attacking commander at the beginning of the combat damage step counts. Abilities never deal combat damage, even if you use them during combat. So while Niv-Mizzet, the Firemind might be a powerful commander, its triggered ability is not considered combat damage, so that trigger won’t count towards that 21 points of damage.
Opponents Take Double Dmg Mtg Game
So remember, while your commanders are a powerful part of your deck’s arsenal, if you want to win with the commander alternate victory method, you’re going to want to start attacking with your commanders (so while something like Rafiq of the Many makes a good command for this victory method, Skeleton Ship would make a poor choice).
Today’s Rules Tip written by Nathan Long