Bionic Commando: Elite Forces | |
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Developer(s) | Nintendo Software Technology |
Publisher(s) | Nintendo |
Director(s) | Josh Atkins |
Designer(s) | Akila Redmer |
Artist(s) | Raymond Yan |
Composer(s) | Lawrence Schwedler |
Series | Bionic Commando |
Platform(s) | Game Boy Color |
Release | |
Genre(s) | Platform game, Metroidvania[1] |
Mode(s) | Single-player |
- Like many of the games on this list, Game Boy’s version of Bionic Commando is a port of the NES original. There are a few minor differences: Instead of the contemporary military setting of the.
- For Bionic Commando on the Game Boy, GameFAQs has 14 FAQs (game guides and walkthroughs), 2 cheat codes and secrets, 4 reviews, 5 critic reviews, and 136 user screenshots.
Bionic Commando: Elite Forces is a video game released in 2000 for the Game Boy Color. Though the game is part of the Bionic Commando series of games by Capcom, Elite Forces is the only game in the series to be published by Nintendo, and was the first title to be developed by its Redmond-based first-party studio Nintendo Software Technology. It is the sequel to the Game Boy version of Bionic Commando, which launched worldwide in 1992, though it was only ever released in North America and Australia; however, in November 2014, the game launched for the Nintendo 3DSVirtual Console service in Europe, again published by Nintendo.
Gameplay[edit]
Though it borrows some elements from its predecessors, Elite Forces is different from the rest of the Bionic Commando series; among the changes are a different plot, new moves for the main characters - an unnamed female commando and an unnamed male commando - and the ability to utilize a sniper rifle in some segments of the game.
Plot[edit]
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The peaceful land of Karinia is being terrorized by an evil man named Arturus. He is the leader of an evil army called the Avars, who have terrorized Karinia for years. As the Elite Forces fight the Avars, they receive a fragmented communication from Commander Joe (presumably Super Joe), an ally who had infiltrated their territory. Joe's message revealed that Arturus was planning to launch the Albatross Project. After that, communication with Cmdr. Joe was lost. The Bionic Corps contacted the Elite Forces to help stop the Avars, prevent the fall of Karinia, and rescue Joe.[2] It is essentially a repeat of the events of the 1988 Bionic Commando, except with a different twist by the end - rather than the resurrection of a long-dead dictator, it is revealed that the Albatross was originally a wrecked space vessel of unknown origin that can give its owner mutant powers.
Reception[edit]
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The game received 'favorable' reviews according to the review aggregation website GameRankings.[3]
See also[edit]
- Bionic Commando, for other games in the series.
References[edit]
- ^'The Best Undisocvered Game Boy & Game Boy Color Games'. Racketboy. November 8, 2009. Retrieved July 13, 2016.
With Bionic Commando, you start with a short life meter, but it gradually grow as you kill enemies. Also after each stage, a weapon or item is added to your arsenal. These elements give you a bit of an RPG experience similar to games like Super Metroid and Castlevania: Symphony of the Night. And much like many Metroidvania games, you often explore the expansive levels by traveling in a variety of directions.
- ^MegaScorcher.com (April 28, 2008). 'Good Game Mondays #15: Bionic Commando Elite Forces GBC'. YouTube. Alphabet Inc.
- ^ ab'Bionic Commando: Elite Forces for Game Boy Color'. GameRankings. CBS Interactive. Retrieved May 12, 2018.
- ^White, Jason. 'Bionic Commando: Elite Forces - Review'. AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved May 12, 2018.
- ^Fitzloff, Jay (March 2000). 'Bionic Commando: Elite Forces'. Game Informer. No. 83. FuncoLand. Archived from the original on December 10, 2000. Retrieved May 12, 2018.
- ^Gerstmann, Jeff (February 10, 2000). 'Bionic Commando [Elite Forces] Review'. GameSpot. CBS Interactive. Retrieved May 12, 2018.
- ^Harris, Craig (January 26, 2000). 'Bionic Commando [Elite Forces]'. IGN. Ziff Davis. Retrieved May 12, 2018.
- ^Frear, Dave (November 16, 2014). 'Bionic Commando: Elite Forces Review (3DS eShop / GBC)'. Nintendo Life. Gamer Network. Retrieved May 12, 2018.
- ^'Bionic Commando: Elite Forces'. Nintendo Power. Vol. 129. Nintendo of America. February 2000.
External links[edit]
- Bionic Commando: Elite Forces at MobyGames

Bionic Commando | |
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Genre(s) | Platforming |
Developer(s) | Capcom Nintendo NST |
Publisher(s) | Capcom Nintendo of America |
Composer(s) | Harumi Fujita (Arcade), Junko Tamiya (NES)[1] |
Platform(s) | Arcade, Nintendo Entertainment System, Game Boy, Game Boy Color, PlayStation Network, Xbox Live Arcade, PC, Nvidia Shield |
Bionic Commando is a video gamefranchise consisting of an original arcade game released in 1987, and several later versions and sequels.
Background[edit]
The original Japanese arcade game and its Famicomcounterpart (Hitler's Resurrection) are called Top Secret (Japanese: トップシークレット,, Hepburn: Toppu Shīkuretto).
They were 'wire action' games created by Tokuro Fujiwara, based on his earlier 1983 arcade gameRoc'n Rope. He originally intended Bionic Commando to be an expanded version of its predecessor Roc'n Rope.[2]
Plot[edit]
- In all versions of the game, the protagonist is Nathan 'Rad' Spencer. The below summarizes the plot of Hitler no Fukkatsu on Japanese FC release. Due to anti-Nazi censorships in the West, the international version Bionic Commando omitted all Nazi references like swastikas, and changed the name 'Hitler' to 'Mr. Badd', 'Weitzmann' to 'Killt', the main storyline is otherwise unchanged.)
Bionic Commando Gameboy Dmg Palette 3
The game is set in an alternate timeline, in which Nazism is not completely eradicated following the defeat of the Third Reich in WWII. Nazist idology was carried on by a nation called 'the Imperial state'.
The story begins with a solo narrative: somewhere in the 1980s, a top-secret WWII-era Nazi document called 'Plan Albatross' was discovered by the Imperialists. Generalissimo Weitzmann, leader of the Imperial army, decided to realize the plan himself. Another superpower, 'the Republic' (ostensibly modeled after the real-life United States), then at war with the Imperial State, sent a commando named Super Joe to retrieve the plan and to stop Weitzmann. However, Joe lost contact with Republican HQ not long after he entered Imperialist territories.
In response, the republicans dispatched another agent, Rad Spencer the Bionic Commando, to rescue Super Joe. Rad singlehandedly infiltrated the Imperialist-controlled areas. Soon he found Joe was indeed captured as a POW.
Bionic Commando Gameboy Dmg Palette Set
As Joe was freed, he told Rad his discoveries: the 'Albatross' was a wonderweapon that the Nazis did not manage to finish in WWII, and the Imperialists were trying to restore it. However, he was captured before he could learn more. Rad promised him to carry on to sabotage the weapon and the plan for good.
Eventually, Rad reached the heart of the Imperialist's secret base. He came just in time to witness the Albatross plan at its final stage: In order to command the 'albatross', an almost-invincible flying gunship, Adolf Hitler must be revived as well. Weitzmann also had his own plan: he wanted to terminate Hitler's revival process and keep the ship to himself. Weitzmann's plan backfired as he got killed by an 'awakened' Hitler, who vowed to conquer the world with 'Albatross'.
In the ensuing battle, Rad destroyed the airborne Albatross by shooting at its reactors. Hitler managed to jettison to safety, and attempted to escape the base in a helicopter. Rad took his only chance by firing a bazooka shot mid-air at the helicopter's cockpit, blowing Hitler and his plane apart. Hitler's second death also triggered the base's self-destruction sequence. Rad narrowly escaped, and reunited with Super Joe and his other comrade-in-arms.
In the ending scene, it was revealed that the narrator at the beginning was Super Joe, who was still alive as of 2010. He hoped the legend of Bionic Commando would be passed on to future generations with his stories.
Gameplay[edit]
The series is notable for being one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which later appeared in games such as Earthworm Jim and Tomb Raider.[3]
Development[edit]
The music for the original arcade game was developed by Harumi Fujita, a member of the then all-female Capcom Sound Team. Fellow female video game composer Junko Tamiya adapted two of the original arcade tracks (The 'Bionic Commando Theme' and 'The Powerplant') and expanded the soundtrack by adding several new songs in the console versions for the Japanese Famicom and the NES ports of the game.[1]
Versions[edit]
The original arcade game was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure,[4] who was originally an unnamed member of a 'special commando unit' in the Japanese and World versions.[5][6] In 1988, Capcom produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the original arcade game.
A version much truer to the coin-op original was released for the Amiga (OCS) in 1988.[7]
An adaptation of Bionic Commando for the Game Boy was released in 1992. There was also an MSdos/386 version of the game available circa 1991.
Legacy[edit]
Bionic Commando Gameboy Dmg Palette 2
A sequel, Bionic Commando: Elite Forces, was released in 1999 for the Game Boy Color. Though it borrows some elements from its predecessors, Elite Forces has a different plot from the rest of the series. Also, the characters (an unnamed male or female commando) have a few more moves, such as the ability to climb down from platforms, and can also utilize a sniper rifle in some segments to eliminate distant enemies.
An enhanced remake of the 1988 NES version was developed by Grin and published by Capcom for Microsoft Windows, PlayStation Network, and Xbox Live Arcade and was released on August 13, 2008, under the name, Bionic Commando Rearmed (バイオニック コマンドー マスターD復活計画, Bionic Commando: Master D Resurrection Project in Japan). The remake serves as a prelude to the 2009 video game Bionic Commando. A sequel, Bionic Commando Rearmed 2, was released in February 2011.
In November 2015, Capcom released the 5 Disc Senjo no Okami & Top Secret Original Sound Collection (戦場の狼&トップシークレットオリジナルサウンドコレクション)[8] It included the soundtrack from all in-house developed games from those two series. Manami Matsumae wrote the liner notes.[9]
References[edit]
Bionic Commando Gameboy Dmg Palette Free
- ^ ab'Junko Tamiya Interview: Creating Capcom's Incredible NES Scores'. Video Game Music Online. 2014-05-19. Retrieved 2016-02-13.
- ^The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara InterviewArchived 2012-08-21 at the Wayback Machine, Continue, Vol. 12, 2003
- ^Playing With PowerArchived 2006-06-17 at the Wayback Machine, 1UP
- ^'The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom'.
- ^'The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom'.
- ^'The Arcade Flyer Archive - Video Game: Top Secret, Capcom'.
- ^'Bionic Commando, The Database of Amiga Games'.
- ^'e-Capcom page of Commando and Bionic Commando Original Sound Collection, Capcom'.
- ^'Manami Matsumae details her involvement with the Sound Collection, Manami Matsumae via Twitter'.