Acronym | Definition |
---|---|
D&I | Dad and I |
D&I | Design and Implementation |
D&I | Design and Innovation |
D&I | Development & Implementation |
D&I | Diversity and Inclusion |
D&I | Discovery and Invention (US Navy) |
D&I | Development & Innovation |
D&I | Drop and Insert (telecommunications) |
D&I | Direction and Inclination (oil and gas) |
D&I | Distress and Inconvenience (legal complaint; UK) |
D&I | Dilation and Irrigation |
D&I | Disassemble & Inspect |
Find the latest Dominion Energy, Inc. (D) stock quote, history, news and other vital information to help you with your stock trading and investing. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
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Divination
Level: 1
Casting time: 1 Bonus Action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour

You choose a creature you can see within range and mystically mark it as your quarry.
Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At higher level
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours.
When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Page: 251 Players Handbook
D. B. Sweeney
A Ranger, spell