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Sep 12, 2019 First of all, most of the stuff you’ll need to know for Guardian can be found on Icyveins as you said you’re checking out. And sources like the Druid Discord “Dreamgrove”. To start of with, 3x “Twisted Claws” is a good start for guardian m+, as the Base agi from it is top tier atm. Twin moons: Since the change from 20% to 10%, this talent became the most viable option only in M+ and hybrid fight scenarios. Stellar flare: This is currently the best single target and 2 targets talent on the level 90 row and in raiding scenarios its the talent you will end up playing with in most situations.
- 2Skill Bar
- 4Equipment
- 6Usage
- 7Encounter-Specific Tips
Overview
- Variant of Dragonhunter - Power DPS. On boss fights where damage is easy to avoid, this build is capable of much higher DPS than its Dragonhunter counterpart thanks to . It is also the best dungeon and fractal build for players without access to Heart of Thorns.
- The build is heavily reliant on both Aegis and Retaliation for DPS, so ensure as much uptime on these boons as possible.
Skill Bar
Weapon Variants
- Sword provides better cleave damage than Scepter, and is better against moving targets.
Skill Variants
Healing Skill
- can be used to help nullify niche mechanics, such as Slothasor's shake attack.
Utilities
- is mandatory if you are the only base Guardian in your subgroup. If you have another Guardian and can share your casts, you can trade it for more utility.
- can be used for a slight DPS increase (approximately 300-400).
- provides more Retaliation as well as a stun break and Stability.
- can be used for more Retaliation and Stability.
- provides additional CC if needed.
- or if projectile defense is needed.
Specializations
Variants
- provides a damage buff for your subgroup whenever you cast . This is technically the highest DPS trait on most fights, but requires good team coordination to make full use of it. If running this, take instead of and instead of on your greatsword.
Equipment
6xVariants
- If running this build overcaps crit chance with fury, retaliation, , , etc. If you are confident in the uptime of these buffs, you can run more Valkyrie gear for extra survivability.
- If running , take instead of and instead of on your greatsword.
- Swap for slaying sigils where applicable in fractals
Consumables
Food
- Bowl of Sweet and Spicy Butternut Squash Soup+100 Power+70 Ferocity+10% Experience from Kills
Utility
- Potent Superior Sharpening StoneGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Usage
Opening Rotation
Start in Greatsword.
- , cancel the aftercast with movement or weapon stow.
- Autoattack until is available
Loop Rotation
- , cancel the aftercast with movement or weapon stow.
- StrikeStrike your foe.Number of Targets: 3Vengeful StrikeStrike your foe again.Number of Targets: 3x2Wrathful StrikeAttack with a final, powerful strike that applies might for each foe you strike.Might (5s): +30 Power, +30 Condition DamageRange: 130
- StrikeStrike your foe.Number of Targets: 3Vengeful StrikeStrike your foe again.Number of Targets: 3x3Wrathful StrikeAttack with a final, powerful strike that applies might for each foe you strike.Might (5s): +30 Power, +30 Condition DamageRange: 130
- , cancel the aftercast with movement or weapon stow.
- , chain-cast this after each scepter symbol.
- Autoattack until is available
- Autoattack until is available
- Weapon swap and repeat
- The rotation in this video features an extra greatsword auto attack after the Leap of Faith + Binding Blade combo, but it requires very precise timing and aftercast cancelling to pull off successfully. While learning, you can omit this attack.
Notes
- Never interrupt your greatsword autoattack chain.
- Pay very close attention to where you stand, and watch your buff bar to ensure that you have Aegis. Whenever you lose aegis, refresh it by casting either or .
- can be cancelled by walking or stowing your weapon. This dramatically speeds up the aftercast of the skill.
- Retaliation should be maintained by your chronomancers as long as they stand in your , but if you notice it is running low you can use your heal skill or your virtues to increase your retaliation uptime.
- Use with to mitigate interrupted auto attacks. Make sure to never have full charges of this skill, but otherwise it is fine to hold off on casting it for long periods of time.
- Use if your group is struggling to maintain Quickness.
- If there are additional targets nearby, you can stand inside of the boss as you cast to deal additional damage. Any of the full auto attack chains in greatsword can be replaced with GS5 + GS3, but you should avoid replacing the first two unless there are additional targets.
Breakbar
- is your strongest hard CC, but it should only be used in emergencies since it's a considerable DPS loss (unless you are running the Perfect Inscriptions trait).
- You can replace with for an additional 200 breakbar damage.
- 25Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.Number of Targets: 5Maximum Leash Range: 600pulls your target for 150 breakbar damage.PullPull your foes to you.Range: 600
Encounter-Specific Tips
The difficulty ratings attached to each fight are not meant to represent the difficulty of each individual boss, but rather the difficulty of playing this build on said boss.
See Dragonhunter - Power DPS for general Guardian/Dragonhunter tips.
Spirit Vale
Don't play this build on Sabetha.
Difficulty: ★★★☆☆
- This fight can be moderately difficult to maintain aegis on, as the teleport AoEs will strip aegis when they're spawned on you or when they expire. With enough practice, you can get a feel for when they're going to spawn and ensure that you're a fair distance away.
- Avoid the seekers at all costs, their aura strips your aegis.
- can be used if you know your group is going to miss a green. This should full-heal you in <1s.
- Suck it up and swap back to Dragonhunter. Abuse the adrenal mushrooms to cast your traps and pulls more frequently.
- Sword may be a fair replacement to scepter for more mobility.
Difficulty: ★☆☆☆☆
- Open the fight with so your group has aegis for the first slam. You do not have to dodge this slam, as you can immediately reapply aegis with .
- Try to always position yourself behind Gorseval.
- The Retaliation from Gorseval is incredibly dangerous. We can ignore it for 6 seconds via , allowing us to continue our rotation during the CC phase.
Salvation Pass
Don't play this build on Bandit Trio or Matthias.
Difficulty: ★★★★☆
- You can use to pull slublings to the group.
- can be used to block the shake attack.
- The fear is blockable, and as such it will strip your aegis. Be prepared to reapply it immediately.
Stronghold of the Faithful
Don't play this build on Escort or Xera.
Difficulty: ★★★☆☆
- This fight can be tricky to maintain aegis on due to the statue adds.
- Keep Construct's auto attack chain has 3 parts. The first and third hits are in front of him, but the second is behind. Keep this in mind so you can sidestep each melee attack.
- The spawn locations of the statue adds count as additional targets for . You can abuse this for some absolutely massive hits.
- Do not be afraid to cast all of your CC during the breakbar (including signet). You will have it all up again by the time Keep Construct is vulnerable.
- The burn phase can be the most frustrating part of this fight, as there is often an add just outside of cleave range hitting you and stripping your aegis. You may have to tiptoe in and out of the boss and pay very close attention to your aegis buff here.
Bastion of the Penitent
Difficulty: ★★★☆☆
- The most difficult part of this fight comes from your allies. Another player being ported can cause Cairn to turn around and hit you, despite your best efforts to stay behind him.
- Avoid the teleport circles.
Difficulty: ★☆☆☆☆
- The hot floor tiles and the statue auras will remove your aegis. Keep this in mind when reapplying it, as you don't want to just immediately lose it again.
- Otherwise, this fight is the closest thing we have to a DPS golem in raids next to Cairn.
Difficulty: ★★☆☆☆
- Bring for this fight. So long as you stay behind Samarog (and out of the spear aoes), you should never lose aegis.
- While you're at it, run here as well. Your team will be thankful when you contribute 500-650 breakbar damage each time.
- Try to stay behind Guldheim during the add phase.
Difficulty: ★★★★☆
- Dodge every circular flail swipe.
- Be ready to reapply aegis after the mind crush attack.
- Hands/Oils count as additional targets for .
Hall of Chains
Don't play this build on River of Souls.
Difficulty: ★★★★★★★★★★★★★★★★★★
- Every third attack is the PBAoE that you have to dodge.
- Wurms strip your aegis.
- Nearly everything strips your aegis.
- This build is borderline unplayable here, but it's a great way to challenge yourself.
Wow Druid Talents
Difficulty: ★★☆☆☆
- Aside from the base difficulty of these encounters, you shouldn't have too many issues maintaining aegis.
Difficulty: ★★☆☆☆
- This build is pretty easy to play on Dhuum, so long as you understand the fight mechanics beforehand.
- Try to save your to cleanse your allies immediately after the soul-split attack.
Below is our guide for prioritizing your abilities optimally. This should help give you a basic understanding of what to do and what's most important to focus on. Each rotation list is more of a 'priority list'--in real-time, you'll constantly be determining which ability to use next. Out of all abilities you have available, use the one highest up in the priority list.
- Moonfire (Maintain DoT)
- Thrash (If <3 stacks)
- Pulverize (If at 3 stacks of Thrash)
- Moonfire (When Galactic Guardian procs)
Guardian Druid Talents For Most Dmg 2
To avoid capping with rage, use Maul, Ironfur, or Frenzied Regeneration depending on your current needs.
When fighting multiple targets, you can continue the Single Target Rotation but with additional emphasis on Thrash and Swipe. If 4+ targets, you can pretty much just exclusively use Thrash and Swipe!
- Barkskin Use proactively to reduce incoming damage.
- Growl Use to establish threat on targets not attacking you.
- Survival Instincts Use proactively to reduce incoming damage.