Class: NIGHTBLADE
- How To Do Max Dmg For Your Lvl In Eso 2
- How To Do Max Dmg For Your Lvl In Eso Free
- How To Do Max Dmg For Your Lvl In Eso 1
Race: Bosmer (Wood Elf)
Jan 18, 2017 Speeding your way to max level might not be worth your trouble. Most, if not all, Main Quests give you an additional Skill Point you can use to upgrade your character. That, especially in the later levels, will be worth the trouble, when you don’t. Sep 14, 2016 In a way these CP will now be the determination of your strength as they are displayed next to your name instead of your Level. You will no longer be scaled with the Battle Level system. Your CP also determines what gear you can wear as gear comes in CP 10, CP 20, CP 30, etc, up to CP 160. Champion Points are account based, not character based.
Main Role: Damage
Skills
Bar 1
Weapon 1: Dual Wield
Dual Wield Skill
Deadly CloakDual Wield Skill
Rending SlashesDual Wield Skill
Blood CrazeNightblade Skill
Surprise AttackNightblade Skill
Killer's BladeNightblade Skill
Incapacitating StrikeBar 2
Weapon 2: Bow
Assault Skill
Resolving VigorFighters Guild Skill
Rearming TrapBow Skill
Poison InjectionBow Skill
Endless HailAssault Skill
Razor CaltropsBow Skill
BallistaArmor Types

| Light Armor | Medium Armor | Heavy Armor |
| 1 | 5 | 1 |
Gear and Item Set Info
Easy to get crafted gear:
hundings rage, Night mothers gaze, 2 agility/ monster set eg. k'hrags
pulls good dps and is easy to get for a cp 160
Current BIS gear:
Arms of relequen*, veiledreth, Advancing Yokeda/Berserking warrior (same thing)
has MASSIVE dps potential but harder to get
*only is useful if u can weave lights inbetween your skills to stack the damage
traits:
divines / well fitted on armour w stam enchants, sharpend / nirnhoned on weapons( recommend 1 axe 1 dagger ) with either stam drain or dmg.
General Info
NOT FOR VMA
Race: kajiit, bosmer, redguard, orc with bosmer being bis.
food: blue ma health max stam food / dubious camoran throne if need sustain
potions: essence of weapon damage
mundus: serpent for extra sustain or shadow
skill notes: use leeching strikes in most fightss instead of vigour
Build Rating
Stats or Attributes in Elder Scrolls Online can be a little hard to understand sometimes. Descriptions aren't always overly clear and sometimes it is difficult to calculate what increasing one stat will actually do for your character and your skills. Below are the in game descriptions of each Attribute and there will be further explanations of these below. These Stats have changed drastically in Patch 1.6. The information below has been changed to reflect this patch.
Please see the Effects page for a list of buffs and debuffs that can be applied to your chracter.
Please see Battle Leveled status for understanding how One Tamriel affects leveling.
If you want to see a detailed beginner's guide, please see this article, or watch the video below:
ESO Attributes

Upon leveling your character you will be awarded 1 Attribute point. You will have received a total of 64 Attribute points by the time you reach Champion 160. These can be spent in Magicka, Health or Stamina. As of Patch 1.6, Soft Caps have been removed and Overcharge no longer exists.
| Magicka | Determines how many Magicka abilities you can cast and how effective those abilities are. Magicka recovers over time. That recovery is reduced during combat. Staff Weapon Damage is based on Magicka. |
|---|---|
| Health | Determines the amount of damage you can take in combat and how much Healing you can receive. Health recovers over time. That recovery is reduced during combat. |
| Stamina | Determines how many Stamina abilities you can use and how effective those abilities will be. Sprint, Bash, Sneak, Roll Dodge and Break Free all consume stamina. Stamina recovers over time. That recovery is reduced during combat. Sword, shield, axe, mace, bow and dagger Weapon Damage is based on your Stamina. |
| Maximum Magicka | Affects how many Magicka abilities you can cast and how effective those abilities will be. Stave Weapon damage is based on your Maximum Magicka. |
|---|---|
| Maximum Health | Affects the amount of Damage you can take before dying |
| Maximum Stamina | Affects how many Stamina abilities you can use and how effective those abilities will be. Sword, shield, axe, mace, bow and dagger Weapon Damage is based on your Maximum Stamina. |
| Spell Damage | Affects how much Damage or Healing your Magicka-based abilities and weapons cause. |
| Spell Critical | Gives your Magicka-based abilities and weapons a chance to do Critical Damage |
| Spell Resistance | Decreases the amount of Damage you take from Magical Attacks |
| Magicka Regeneration | When in combat, you recover [x] Magicka every two seconds. |
|---|---|
| Health Regeneration | When in combat, you recover [x] Health every two seconds |
| Stamina Regeneration | When in combat, you recover [x] Stamina every two seconds |
| Weapon Damage | Affects how much Damage or Healing your Stamina-based abilities and weapons cause. |
| Weapon Critical | Gives your Physical Attacks a chance to do Critical Damage |
| Physical Resistance | Decreases the amount of Damage you take from Physical Attacks. |
Maximum Magicka - Spending a point in Magicka will increase your Maximum Magicka by 111. This will allow you to cast more magicka-based abilities. These abilities have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.
- NOTE: Increasing Magicka will increase the damage/healing of ANY skill that requires Magicka to use: Weapon, Class, Guild or otherwise.
Maximum Health - Spending a point in Health will increase your Maximum Health by 122. This Attribute increases by 156 per level whether you put a point into it or not.
Maximum Stamina - Spending a point in Stamina will increase your Maximum Stamina by 111. This will allow you to use more Stamina-based abilities. These abilities will have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.
- NOTE: Increasing Stamina will increase the damage/healing of ANY skill that requires Stamina to use: Weapon, Guild, Armor or otherwise.
- Magicka Regeneration - This is the rate your Magicka regenerates while in combat.
- Health Regeneration - This is the rate your Health regenerates while in combat.
- Stamina Regeneration - This is the rate your Stamina regenerates while in combat.
Spell Damage - This Attribute increases damage/healing done by spells. Spells are ANY skills that use Magicka. This Attribute goes up 1.5 per level.
How To Do Max Dmg For Your Lvl In Eso 2
Spell Critical - This Attribute increases the chance of your spells to do critical damage/healing. Each player has a base Spell Critical of 10%. The amount required to increase your Spell Critical increases in number as you level. Flat +4% are not factored into this and act separately.
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- NOTE: Critical Hits do 50% increased Damage or Healing
Spell Resistance - This is your resistance to any damage that is Magic, Fire, Frost, Shock etc.
- NOTE: Poison and Bleeding are Physical Damage.
- Spell Resistance is provided by Armor on a 1 to 1 basis.
Weapon Damage - This attribute effects the amount of damage you do with ANY skills that use Stamina.
Weapon Critical - This Attribute increases the chance of your stamina-based abilities to deal critical damage/healing. Each player has a base Weapon Critical of 10%. The amount required to increase your Weapon Critical increases in number as you level. Flat +4% are not factored into this and act separately.
Physical Resistance - This Attribute reduces the damage taken from any Physical Damage source.
- NOTE: Poison and Bleeding are Physical Damage.
- NOTE: Each point of armor you have will also grant 1 point of Spell Resistance
- NOTE: A piece of Light Armor grants 1/4th of the mitigation of an equivalent piece of Heavy Armor.
- NOTE: A piece of Medium Armor grants 3/4th of the mitigation of Heavy Armor.
How To Do Max Dmg For Your Lvl In Eso 1
Critical Resistance - Reduces the bonus damage caused by a Critical Hit, and with enough, can reduce the bonus damage to 0. The amount of Critical Resistance required to completely eliminate the unmodified bonus damage from a Critical hit is 50 * (your Character Level + your Veteran Rank number). For VR 14s this number is 3200.