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Apr 04, 2018 Here’s a collection of magic items for rogues that I wound up not being able to use for another project, so you get them gratis. Some of them are for rogues in the sense that mouse traps are for mice. Several of these are adapted from crafted items in Dust to Dust, and so initial creative credit goes to Colin, Rabbit, or another campaign committee member. The attuned lock goes back even.
This material is published under the OGL |
Poison Needle
Mechanical trap
A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.
When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 (2d10) poison damage, and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.
A successful DC 20 Intelligence (Investigation) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap.
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Needle Poison Trap 5e Dmg Game
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